Update 2:
Well I’ve refactored the work-around that I have into a separate function. This way, while it’s still not ideal (especially since I have to free outside the function the memory that is allocated inside the function), it does afford the ability to use it a little more generally. I’m still hoping for a more optimal and elegant solution…
Update:
Okay, so the reason for the problem has been established, but I’m still at a loss for a solution.
I am trying to figure out an (easy/effective) way to modify a few bytes of an array in a struct. My current work-around of dynamically allocating a buffer of equal size, copying the array, making the changes to the buffer, using the buffer in place of the array, then releasing the buffer seems excessive and less-than optimal. If I have to do it this way, I may as well just put two arrays in the struct and initialize them both to the same data, making the changes in the second. My goal is to reduce both the memory footprint (store just the differences between the original and modified arrays), and the amount of manual work (automatically patch the array).
Original post:
I wrote a program last night that worked just fine but when I refactored it today to make it more extensible, I ended up with a problem.
The original version had a hard-coded array of bytes. After some processing, some bytes were written into the array and then some more processing was done.
To avoid hard-coding the pattern, I put the array in a structure so that I could add some related data and create an array of them. However now, I cannot write to the array in the structure. Here’s a pseudo-code example:
main() {
char pattern[]="\x32\x33\x12\x13\xba\xbb";
PrintData(pattern);
pattern[2]='\x65';
PrintData(pattern);
}
That one works but this one does not:
struct ENTRY {
char* pattern;
int somenum;
};
main() {
ENTRY Entries[] = {
{"\x32\x33\x12\x13\xba\xbb\x9a\xbc", 44}
, {"\x12\x34\x56\x78", 555}
};
PrintData(Entries[0].pattern);
Entries[0].pattern[2]='\x65'; //0xC0000005 exception!!! :(
PrintData(Entries[0].pattern);
}
The second version causes an access violation exception on the assignment. I’m sure it’s because the second version allocates memory differently, but I’m starting to get a headache trying to figure out what’s what or how to get fix this. (I’m currently working around it by dynamically allocating a buffer of the same size as the pattern array, copying the pattern to the new buffer, making the changes to the buffer, using the buffer in the place of the pattern array, and then trying to remember to free the—temporary—buffer.)
(Specifically, the original version cast the pattern array—+offset—to a DWORD* and assigned a DWORD constant to it to overwrite the four target bytes. The new version cannot do that since the length of the source is unknown—may not be four bytes—so it uses memcpy instead. I’ve checked and re-checked and have made sure that the pointers to memcpy are correct, but I still get an access violation. I use memcpy instead of str(n)cpy because I am using plain chars (as an array of bytes), not Unicode chars and ignoring the null-terminator. Using an assignment as above causes the same problem.)
Any ideas?