C++ 0x has template typedefs. See here. Current spec of C++ does not.
What do you like to use as work around ? Container objects or Macros ? Do you feel its worth it ?
C++ 0x has template typedefs. See here. Current spec of C++ does not.
What do you like to use as work around ? Container objects or Macros ? Do you feel its worth it ?
What do you like to use as work around ? Container objects or Macros ? Do you feel its worth it ?
The canonical way is to use a metafunction like thus:
template <typename T>
struct my_string_map {
typedef std::map<std::string, T> type;
};
// Invoke:
my_string_map<int>::type my_str_int_map;
This is also used in the STL (allocator::rebind<U>
) and in many libraries including Boost. We use it extensively in a bioinformatical library.
It's bloated, but it's the best alternative 99% of the time. Using macros here is not worth the many downsides.
(EDIT: I've amended the code to reflect Boost/STL conventions as pointed out by Daniel in his comment.)
GOTW dealt with this topic a while ago: http://www.gotw.ca/gotw/079.htm
template <typename T> struct my_string_map : public std::map<std::string,T> { };
You shouldn't inherit from classes that do not have a virtual destructor. It's related to destructors in derived classes not being called when they should be and you could end up with unallocated memory.
That being said you could **probably** get away with it in the instance above because you're not adding any more data to your derived type. Note that this is not an endorsement. I still advice you don't do it. The fact that you can do it doesn't mean you should.
EDIT: Yes, this is a reply to ShaChris23's post. I probably missed something because it showed up above his/her message instead of below.