I'm trying to set a static pointer variable in a class but I'm getting these errors for each variable I try to set.
error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
error C2040: 'xscroll' : 'int' differs in levels of indirection from 'float *'
error C2440: 'initializing' : cannot convert from 'float **' to 'int'
Here is the code Enemy.h
#include <windows.h>
#include "Player.h"
class Enemy
{
public:
Enemy(float xPos, float yPos);
Enemy(void);
~Enemy(void);
//update the position of the user controlled object.
void updatePosition(float timeFactor);
//loads all the enemy textures
void static loadTextures();
//creates a set number of enemies
void static createEnemies(int numEnemies, Enemy * enemyArray);
GLuint static enemyTex;
static float * xscroll;
static float * yscroll;
static Player * player;
private:
bool checkCollison(float x, float y, int radius);
float XPos;
float YPos;
};
trying to set variables
Enemy::xscroll = &xscroll;
Enemy::yscroll = &yscroll;
Enemy::player = &player;