I am calling an unmanaged C++ dll that expects a char* as one of its parameters and I want to push a byte[] into it. The project is written in VB.NET.
What type of marshalling will work for this?
I am calling an unmanaged C++ dll that expects a char* as one of its parameters and I want to push a byte[] into it. The project is written in VB.NET.
What type of marshalling will work for this?
I'm not a .net expert, but I've needed to do something similar recently.
It is not just a matter of serialization, you also have to stop the garbage collector from cleaning up your byte array while it is being used in C++ land...
The below snippet of C# should help.
// pin the byte[] (byteArray) GCHandle handle = GCHandle.Alloc(byteArray, GCHandleType.Pinned); IntPtr address = handle.AddrOfPinnedObject(); // Do your C++ stuff, using the address pointer. // Cleanup handle.Free();
If you need to pin a managed structure in order to pass it as a parameter you can use the following code.
// (c) 2007 Marc Clifton
/// <summary>
/// A helper class for pinning a managed structure so that it is suitable for
/// unmanaged calls. A pinned object will not be collected and will not be moved
/// by the GC until explicitly freed.
/// </summary>
internal class PinnedObject<T> : IDisposable where T : struct
{
protected T managedObject;
protected GCHandle handle;
protected IntPtr ptr;
protected bool disposed;
public T ManangedObject
{
get
{
return (T)handle.Target;
}
set
{
Marshal.StructureToPtr(value, ptr, false);
}
}
public IntPtr Pointer
{
get { return ptr; }
}
public int Size
{
get { return Marshal.SizeOf(managedObject); }
}
public PinnedObject()
{
managedObject = new T();
handle = GCHandle.Alloc(managedObject, GCHandleType.Pinned);
ptr = handle.AddrOfPinnedObject();
}
~PinnedObject()
{
Dispose();
}
public void Dispose()
{
if (!disposed)
{
if (handle.IsAllocated)
handle.Free();
ptr = IntPtr.Zero;
disposed = true;
}
}
}
}
You can then call the unmanaged code using PinnedObject.Pointer. In your extern declaration, use IntPtr as the Type for that parameter.
PinnedObject<BatteryQueryInformation> pinBatteryQueryInfo = new PinnedObject<BatteryQueryInformation>();
pinBatteryQueryInfo.ManangedObject = _structBatteryQueryInfo;
Unmanaged.Method(pinBatteryQueryInfo.Pointer);
In your PInvoke definition just declare the char* parameter as a byte[] and the standard marshaller will handle work.
But this may or may not be the best idea. Is the C++ function expecting a string or is it expecting a buffer of data (C/C++ code often uses char* for a buffer, relying on the fact that a char is one byte)?
If it is a buffer then a byte[] is certainly correct, but if it expects a string then it may be clearer if you declare the parameter as a string (to be explicit) and use Encoding.ASCII.GetString() to convert the byte[] to a string.
Also if it C++ function expects a string and you decide to declare the parameter as a byte[], be sure the byte array ends with a zero, since that is how C/C++ determines the end of the string.