Has anyone had experience with implementing car physics in chipmunk? Here's an example in Box2d:
http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/
I'd like to port that over to chipmunk.
Has anyone had experience with implementing car physics in chipmunk? Here's an example in Box2d:
http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/
I'd like to port that over to chipmunk.