views:

116

answers:

2

Greetings all,

I'm trying to implement middleware (driver) for an embedded device with generic communication media layer. Not sure what is the best way to do it so I'm seeking an advice from more experienced stackoverflow users:). Basically we've got devices around the country communicating with our servers (or a pda/laptop in used in field). Usual form of communication is over TCP/IP, but could be also using usb, RF dongle, IR, etc. The plan is to have object corresponding with each of these devices, handling the proprietary protocol on one side and requests/responses from other internal systems on the other.

The thing is how create something generic in between the media and the handling objects. I had a play around with the TCP dispatcher using boost.asio but trying to create something generic seems like a nightmare :). Anybody tried to do something like that? What is the best way how to do it?

Example: Device connects to our Linux server. New middleware instance is created (on the server) which announces itself to one of the running services (details are not important). The service is responsible for making sure that device's time is synchronized. So it asks the middleware what is the device's time, driver translates it to device language (protocol) and sends the message, device responses and driver again translates it for the service. This might seem as a bit overkill for such a simple request but imagine there are more complex requests which the driver must translate, also there are several versions of the device which use different protocol, etc. but would use the same time sync service. The goal is to abstract the devices through the middleware to be able to use the same service to communicate with them.

Another example: we find out that the remote communications with the device are down. So we send somebody out with PDA, he connects to the device using USB cable. Starts up the application which has the same functionality as the timesync service. Again middleware instance is created (on the PDA) to translate communication between application and the device this time only using USB/serial media not TCP/IP as in previous example. I hope it makes more sense now :)

Cheers, Tom

A: 

I'm assuming by TCP/IP you mean remote nodes, and by USB, etc. the local devices connected to the same physical box. I think what I'm missing in your explanation is the part that announces the new local devices to the server process ( i.e. the analog of a listening socket) Again, assuming something along the lines of Linux uevent, I would start with the following structure:

  • Controller: knows correct time, manages event sources, reacts to events
  • Event source: produces "new/delete device" events, knows its device class
    • server socket
    • local device monitor
    • etc.
  • Device class: encapsulates device-specific logic and manages/enumerates devices
    • remote device type (connected socket)
    • USB device type
    • USB device version X.Y.Z type
    • etc.

The high-level protocol is very simple - on receipt or "new device" event, query the "Device class" for time from given device, then update the time on the device. The "Device class" is the driver/translator/bridge that implements the conversion from query/update interface to device-specific commands (network exchange for remote nodes.) It also holds a list of its devices.

This should easily map to a class diagram. Was there something else that I missed?

Nikolai N Fetissov
I guess this is something I wanted to avoid - there is (should be) only one device class (ignoring the fact that there are different version of device), this middleware translates same messages no matter what media the came through (protocol/communication is the same regardless of the media used). Btw. the controller concept was used in the old implementation and caused us much headache - bear in mind that there are thousands of devices and there are many tasks controller has to do (updating time is one of the simpler).
Tom
@Tom: You have two levels here - a generic protocol between your app and a "virtual" device, and set of protocols for each particular device. Narrow down the functionality you want to expose from devices to the app, define a meaningful interface between the app and a device, implement protocol translation in the "class/driver/whatever" layer. Other then that, I don't see what you are looking for.
Nikolai N Fetissov
Hm, looks like I lack the skill to explain it to you. Thanks for the effort anyway :)
Tom
+1  A: 

The thing is how create something generic in between the media and the handling objects. I had a play around with the TCP dispatcher using boost.asio but trying to create something generic seems like a nightmare :). Anybody tried to do something like that? What is the best way how to do it?

I haven't used Boost, but the way I usually handled that kind of problem was to create a Device base class which the server interacts with, and then subclassed it for each device type, and made the subclasses deal with the device oddness. That way, the Device class becomes a definition of your protocol. Also, the Device class would need to be portable, but the subclasses would not.

If you had to get fancier than that, you could use the Factory pattern to create the actual subclassed objects.

As far as actually communicating, I'd see if I could just run one process per Device. If you have to have more than one Device per process, on Linux I'd just use select() and its friends to manage I/O between the various Device instances. I don't know how to do that on Windows; its select only works for sockets, not serial ports or other file-like things.

Other things that come to mind that might be useful include dbus and the MPI (Message Passing Interface) library, though they aren't complete solutions for your problem (dbus doesn't do inter-computer communications, IIRC).

Does this help at all?

EDIT: Needed a formatted response to Tom's reply...

Does your device class contain the communication specific parts? Because that's the thing I wanted to avoid.

The subclasses contain the communication specific parts. That's the whole point of using subclasses here; the generic stuff goes in the base class, and the specifics go in the subclass.

I was thinking about something like this: Say there is a dispatcher specific for media used which creates Connection object for each connection (media specific), Device obj. would be created as well but just a generic one and the Connection would pass the incoming data to Device and the Device would pass the responses back to Connection.

I think that may be a bit complex, and you're expecting a generic Device to deal with a specific Connection, which can get hard to maintain fast.

What I'd recommend is a Device subclass specifically for handling that type of Connection which takes the Connection from the dispatcher and owns it until the connection closes. Then your manager can talk to the generic Device and the Connection can mess with the specifics.

An example: Say you have a temperature sensor USB thingamajig. You have some dispatcher that catches the "USB thing plugged in" signal. When it sees the USB thing plugged in:

  • Dispatcher creates a USBTemperatureThingConnection.
  • Dispatcher creates a USBTemperatureDevice, which is a subclass of Device, giving the USBTemperatureThingConnection to the USBTemperatureDevice as a constructor parameter.
  • USBTemperatureDevice::USBTemperatureDevice(USBTemperatureThingConnection* conn) goes and sets up whatever it needs locally to finish setting up the Connection, then sends a message to the Device Manager saying it has set itself up.

Some time later, the Device Manager wants to set the time on all devices. So it iterates through its list of devices and calls the generic (maybe even abstract) Device::SetTime(const struct timespec_t&) method on each of them.

When it gets to your temperature device, it calls USBTemperatureDevice::SetTime(const struct timespec_t&), since USBTemperatureDevice overrode the one in Device (which was either abstract, i.e. virtual void SetTime(const struct timespec_t&) = 0; or a no-op, i.e. virtual void SetTime(const struct timespec_t&) {}, so you don't have to override it for devices that can't set time). USBTemperatureDevice::SetTime(const struct timespec_t&) does whatever USB Temperature sensor-specific things are needed, using the USBTemperatureThingConnection, to get the time set.

Some time later, the device might send back a "Time Set Result" message, saying if it worked or not. That comes in on the USBTemperatureThingConnection, which wakes up your thread and you need to deal with it. So your USBTemperatureDevice::DealWithMessageFromSensor() method (which only exists in USBTemperatureDevice) dives into the message contents and figures out if the time setting worked or not. It then takes that result, turns it into a value defined in enum Device::ResultCode and calls Device::TimeSetComplete(ResultCode result), which records the result, sets a flag (bool Device::timeComplete) saying the result is in, and then hits a Semaphore or Condition to wake up the Device Manager and get it to check all the Device's, in case it was blocked waiting for all the devices to finish setting time before continuing.

I have no idea what that pattern is called. If pressed, I'd say "subclassing", or "object-oriented design" if I felt grumpy. The "middleware" is the Device class, the DeviceManager, and all their underlings. The application then just talks to the Device Manager, or at most to the generic Device interface of a specific device.

Btw. Factory pattern was planned, each object would run in separate thread :)

Good to hear.

Mike DeSimone
Mike, does your device class contain the communication specific parts? Because that's the thing I wanted to avoid. I was thinking about something like this: Say there is a dispatcher specific for media used which creates Connection object for each connection (media specific), Device obj. would be created as well but just a generic one and the Connection would pass the incoming data to Device and the Device would pass the responses back to Connection. Is there any pattern for this type of interaction between objects? Btw. Factory pattern was planned, each object would run in separate thread :)
Tom
Mike, sorry for late reply. I guess this something I had in mind :). Cheers. Thanks! :) Just note it's the same device with usb/eth/... ports - that was my reasoning behind the "generic device" for all the communications.
Tom