OK I have found something that seems to work, but I still have some problems.
Here is how I proceed (admiting the device is hold verticaly) :
1 - I have my default x, y, and z values.
2 - I extract the gravity vector from this data using a low pass filter.
3 - I substract the normalized gravity vector from each x, y, and z, and get the movement acceleration.
4 - Then, I integrate this acceleration value with respect to time, so I get the velocity.
5 - I integrate this velocity again with respect to time, and find a position.
All of the below code is into the accelerometer:didAccelerate: delegate of my controller.
I am trying to make a ball moving according to the position i found.
Here is my code :
NSTimeInterval interval = 0;
NSDate *now = [NSDate date];
if (previousDate != nil)
{
interval = [now timeIntervalSinceDate:previousDate];
}
previousDate = now;
//Isolating gravity vector
gravity.x = currentAcceleration.x * kFileringFactor + gravity.x * (1.0 - kFileringFactor);
gravity.y = currentAcceleration.y * kFileringFactor + gravity.y * (1.0 - kFileringFactor);
gravity.z = currentAcceleration.z * kFileringFactor + gravity.z * (1.0 - kFileringFactor);
float gravityNorm = sqrt(gravity.x * gravity.x + gravity.y * gravity.y + gravity.z * gravity.z);
//Removing gravity vector from initial acceleration
filteredAcceleration.x = acceleration.x - gravity.x / gravityNorm;
filteredAcceleration.y = acceleration.y - gravity.y / gravityNorm;
filteredAcceleration.z = acceleration.z - gravity.z / gravityNorm;
//Calculating velocity related to time interval
velocity.x = velocity.x + filteredAcceleration.x * interval;
velocity.y = velocity.y + filteredAcceleration.y * interval;
velocity.z = velocity.z + filteredAcceleration.z * interval;
//Finding position
position.x = position.x + velocity.x * interval * 160;
position.y = position.y + velocity.y * interval * 230;
If I execute this, I get quite good values, I mean I can see the acceleration going into positive or negative values according to the movements I make.
But when I try to apply that position to my ball view, I can see it is moving, but with a propencity to go more in one direction than the other. This means, for example, if I draw circles with my device, i will see the ball describing curves towards the top-left corner of the screen.
Something like that : http://img685.imageshack.us/i/capturedcran20100422133.png/
Do you have any ideas about what is happening ?
Thanks in advance !