I am going over my code and trying to get a handle on proper memory management. This code:
imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease];
Causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine: I can select a person from the first view controller (tableview) and it puts me to a list of that persons photos, I can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once I hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if(RowSelected != nil)
{
[MainTableView deselectRowAtIndexPath:RowSelected animated:YES];
}
}
The selected row is stored when a the user clicks a row.
If I leave the code as:
imageView = [[UIImageView alloc] initWithImage:myImage];
The app runs fine. Am I doing something wrong? Do I not need to autorelease this?