Compilers are allowed to implement this however they choose. But they generally follow CFront's old implementation.
For classes/objects without inheritance
Consider:
#include <iostream>
class A {
void foo()
{
std::cout << "foo\n";
}
static int bar()
{
return 42;
}
};
A a;
a.foo();
A::bar();
The compiler changes those last three lines into something similar to:
struct A a = <compiler-generated constructor>;
A_foo(a); // the "a" parameter is the "this" pointer, there are not objects as far as
// assembly code is concerned, instead member functions (i.e., methods) are
// simply functions that take a hidden this pointer
A_bar(); // since bar() is static, there is no need to pass the this pointer
Once upon a time I would have guessed that this was handled with pointers-to-functions in each A
object created. However, that approach would mean that every A
object would contain identical information (pointer to the same function) which would waste a lot of space. It's easy enough for the compiler to take care of these details.
For classes/objects with non-virtual inheritance
Of course, that wasn't really what you asked. But we can extend this to inheritance, and it's what you'd expect:
class B : public A {
void blarg()
{
// who knows, something goes here
}
int bar()
{
return 5;
}
};
B b;
b.blarg();
b.foo();
b.bar();
The compiler turns the last four lines into something like:
struct B b = <compiler-generated constructor>
B_blarg(b);
A_foo(b);
B_bar(b);
Notes on virtual methods
Things get a little trickier when you talk about virtual
methods. In that case, each object created gets an extra hidden table, called the vtable, which is an array of pointers-to-functions, one such pointer for each virtual
function. Calls to virtual
functions are resolved by looking up the correct function to call in the vtable.