Hello, I have a problem I created this client connects to a server and then want to send and receive strings (this is not implemented yet). When creating the connection I have a problem since the creation of the connection does not do "CFRunLoopRun ();"( tested by degbug). Someone any idea? Thank you.
- (void) acceptConnection:(int)fd { }  
static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address,const void *data, void *info)
     {
                ClientVistaController *  obj;
            #pragma unused(type)
            assert(type == kCFSocketAcceptCallBack);
        #pragma unused(address)
            assert(data != NULL);
            obj = (ClientVistaController*) info;
            assert(obj != nil);
        #pragma unused(s)
            [obj acceptConnection:*(int *)data];
        }
-(void)startConnection
        {
            int port = [fieldPorta.text     intValue];
    CFSocketRef s = CFSocketCreate(NULL, 
                                       PF_INET, 
                                       SOCK_STREAM, 
                                       IPPROTO_TCP, 
                                       kCFSocketDataCallBack,
                                       AcceptCallback, 
                                       NULL);
        CFDataRef address;
        struct sockaddr_in sin;
        CFRunLoopSourceRef source;
        memset(&sin, 0, sizeof(sin));
        sin.sin_family = AF_INET;
        sin.sin_port = htons(port);
        address = CFDataCreate(NULL, (unsigned char*)&sin, sizeof(sin));
        CFSocketConnectToAddress(s, address, 0);
        CFRelease(address);
        source = CFSocketCreateRunLoopSource(NULL, s, 0);
        CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
        CFRelease(source);
        CFRelease(s);
        CFRunLoopRun();
    }
-(IBAction)Connetti
    {
                [self   startConnection];
            }