I'm working on a drawing app where there's a lot of textured points.
Just wondering if there's a speed difference between the two (i tried both and couldn't tell)
Thanks
I'm working on a drawing app where there's a lot of textured points.
Just wondering if there's a speed difference between the two (i tried both and couldn't tell)
Thanks
At least in theory, GL_POINTS
should be the faster, simply since it's only one (x, y, z) triplet per rendered point, whereas for a quad you need to transfer four.