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I'm working on a drawing app where there's a lot of textured points.

Just wondering if there's a speed difference between the two (i tried both and couldn't tell)

Thanks

+2  A: 

At least in theory, GL_POINTS should be the faster, simply since it's only one (x, y, z) triplet per rendered point, whereas for a quad you need to transfer four.

unwind
I think that's pretty valid, thanks.I was just confused when i saw some posts on other forums blaming GL_POINTS for performance issues.
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