I am trying to procedurally generate point stars to create a starfield background for my game. I want to weight the color production based on an average star's real color. Can anyone point me in the direction of this sort of data?
+11
A:
I found a nice overview here. It shows some real examples. Maybe this will help you.
Ham
2010-04-27 09:31:22
This is exactly what i need, and if i can accept it in time i will do so! Thanks!
RCIX
2010-04-27 09:35:53
+1 for the link
zaf
2010-04-27 09:40:19
+2
A:
It is White. To be closer to the real thing apply redshift as the stars are further away and add or remove blue to account for star temperature and age.
Ovidiu Pacurar
2010-04-27 09:35:27