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130

answers:

2

I am trying to procedurally generate point stars to create a starfield background for my game. I want to weight the color production based on an average star's real color. Can anyone point me in the direction of this sort of data?

+11  A: 

I found a nice overview here. It shows some real examples. Maybe this will help you.

Ham
This is exactly what i need, and if i can accept it in time i will do so! Thanks!
RCIX
+1 for the link
zaf
+2  A: 

It is White. To be closer to the real thing apply redshift as the stars are further away and add or remove blue to account for star temperature and age.

Ovidiu Pacurar
I didn't think of applying redshift, thanks :)
RCIX