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Hi all,

I think the following is true but wanted to confirm before releasing. I don't have a physical iPad to test with, unfortunately.

With XCode 3.2.2 and iPhone 3.2SDK installed (latest available as of late April), if I set for my App:

  • Base SDK = iPhone OS 3.2
  • Target Device Family = iPhone App (NOT iPhone/iPad Universal App)
  • iPhone OS Deployment Target = iPhone 3.0

then:

1) The minimum OS requirement will show up on the App Store as 3.0

2) The App runs properly on the iPhone for OS 3.0 thru 3.1.3 (assuming App is coded properly to use only OS3.0 features of course)

3) The App runs properly on the iPad in the "compatible" mode (not sure if this is the right terminology). That is: it shows up in the "middle" of the iPad and the user has the option of hitting the "2X" button.

(1) and (2) are as it always was. (3) is new. It checks out on the simulator, but I wanted see if others have encountered any relevant gotchas.

Thanks.