I have a script that colors the requested country on a world map with GD and PHP. The PHP requests are called with checkboxes. It kind of looks like if you call the PHP scripts too fast then it returns an "Xed out" error image. Is there a way to queue the PHP requests with setTimeout or something else, so a new checking event never fails?
Here is the Javascript called by the onClick events:
function onBoxClicked(frame, country){
var randomNumber = Math.floor(Math.random()*100000001);
if (document.getElementById(country).checked == true){
window.parent.document.getElementById('world_map').src=(country)+".php?r=" + randomNumber;
}else if (document.getElementById(country).checked == false){
window.parent.document.getElementById('world_map').src=(country)+"_unload.php?r=" + randomNumber;
}
}
Here is a typical country PHP file (I know there is some junk that can be removed):
<?php
session_cache_limiter('nocache');
$cache_limiter = session_cache_limiter();
header("Cache-Control: no-cache, must-revalidate"); // HTTP/1.1
header("Expires: Sat, 26 Jul 1997 05:00:00 GMT");// Date in the past
$ip=$_SERVER['REMOTE_ADDR'];
$oldImageName = 'world_map2_users_copy.png';
$newImageName = $ip.'.'.'world_map2_users_copy.png';
if (file_exists($newImageName)){
$im = imagecreatefrompng($newImageName);
}else{
copy($oldImageName, $newImageName);
$im = imagecreatefrompng($newImageName);
}
$syria_color = imagecolorallocate($im, 0, 158, 96);
imagefill($im, 780, 205, $syria_color);
ImagePNG($im, $newImageName);
ImagePNG($im);
ImageDestroy($im);
?>