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Is that possible? How is this done in theory? Would I simply make a very small buffer packet size and then delay the playback artificially? I assume that's the low-brain way? How could I do it in such a way that the sound is smooth and doesn't suck?

+1  A: 

Delaying playback will cause stuttering in the audio. Perhaps this question might point the way?

Frank Shearar
how about speeding it up?
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