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100

answers:

3

I don't have my Effective C++ with me and this is bugging me so much that I have to ask for my own sanity. Given

class Foo : public Bar{}

void MyFunc(Bar &_input);

If I pass in a Foo, am I tangling with the slicing problem or have I avoided it?

+2  A: 

Not a problem, because you're passing in a reference. You're not creating a new object, just letting MyFunc access the original object.

Jason S
Thanks. This was driving me crazy.
wheaties
A: 

Slicing is only a problem when you cast an object to its parent class. There is no slicing when you cast pointers or references.

Dima
A: 

Since you are passing the reference - no, unless you later assign to an instance of Bar.

Nikolai N Fetissov