Simple question - is the C++ API provided by Perforce thread-safe? There is no mention of it in the documentation.
By "thread-safe" I mean for server requests from the client. Obviously there will be issues if I have multiple threads trying to set client names and such on the same connection.
But given a single connection object, can I have multiple threads fetching changelists, getting status, translating files through a p4 map, etc.?