Oftentimes data structures' valid initialization is to set all members to zero. Even when programming in C++, one may need to interface with an external API for which this is the case.
Is there any practical difference between:
some_struct s;
memset(&s, 0, sizeof(s));
and simply
some_struct s = { 0 };
Do folks find themselves using both, with a method for choosing which is more appropriate for a given application? (Hopefully it is understood that this is only currently applicable to POD structures; you'd get all sorts of havoc if there was a C++ std::string in that structure.)
For myself, as mostly a C++ programmer who doesn't use memset much, I'm never certain of the function signature so I find the second example is just easier to use in addition to being less typing, more compact, and maybe even more obvious since it says "this object is initialized to zero" right in the declaration rather than waiting for the next line of code and seeing, "oh, this object is zero initialized."
When creating classes and structs in C++ I tend to use initialization lists; I'm curious about folks thoughts on the two "C style" initializations above rather than a comparison against what is available in C++ since I suspect many of us interface with C libraries even if we code mostly in C++ ourselves.
Edit: Neil Butterworth posed this question, in followup, that I believe is an interesting corollary to this question.