I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface:
L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"];
[L1Circle1 setPosition:ccp(180,180)];
[self addChild:L1Circle1];
What am I doing wrong?