I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene?
I'm going to be using a lot of images, and I want to be able to freely rotate them.
I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use.
All I want to do is be able to render images at specific positions, and want to be able to rotate them.
I'm a noob at OpenGL, but I know Quartz.