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208

answers:

1

I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene?

I'm going to be using a lot of images, and I want to be able to freely rotate them.

I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use.

All I want to do is be able to render images at specific positions, and want to be able to rotate them.

I'm a noob at OpenGL, but I know Quartz.

+2  A: 

Take a look at cocos-2d. It uses OpenGL instead of Quartz and supports making the kind of game you seem to want to make:

http://code.google.com/p/cocos2d-iphone/

pheelicks
Thanks, a lot! Cocos2D is AWESOME!
Johannes Jensen