I'm going crazy, I created a file object, so it can be read with ObjectInputStream, and I placed the assets folder. The method works with a file smaller than 1M, and give error with larger files. I read that is a limit of Android platform, but I also know that can be "easily" avoided. Those who have downloaded the game Reging Thunder, for example, can easily see that in their assets folder is a file 18.9M large. This is my code for read 1 object from a ObjecInputStream
File f = File.createTempFile("mytempfile", "dat");
FileOutputStream fos = new FileOutputStream(f);
InputStream is = mc.getAssets().open(path,3);
ObjectInputStream ois=new ObjectInputStream(is);
byte[] data = (byte[]) ois.readObject();
fos.write(data);
fos.flush();
fos.close();
ois.close();
is.close();
now I have an uncompressed file and I can use it without worrying about the error "This file can not be opened as a file descriptor; it is probably compressed"
This function works well with files smaller than 1M, with bigger files return an java.io.IOException on line "ObjectInputStream ois=new ObjectInputStream(is);"
why??