Hello,
Lately i decided to take a look at Java so i am still pretty new to it and also to the approach of OO programming, so i wanted to get some things straight before learning more, (i guess it's never to soon to start with good practices).
I am programming a little 2D game for now but i think my question applies to any non trivial project. For the simplicity i'll provide examples from my game.
I have different kinds of zombies, but they all have the same attributes (x, y, health, attack etc) so i wrote an interface Zombie which i implement by WalkingZombie, RunningZombie TeleportingZombie etc. Is this the best thing to do? Am i better of with an abstract class? Or with a super class? (I am not planning to partially implement functions - therefor my choice for an interface instead of an abstract class)
I have one class describing the main character (Survivor) and since it is pretty big i wanted to write an interface with the different functions, so that i can easily see and share the structure of it. Is it good practice? Or is it simply a waste of space and time?
I hope this question will not be rated as subjective because i thought that experienced programmers won't disagree about this kind of topic since the use of interfaces / super classes / abstract classes follows logical rules and is thereby not simply a personal choice.
Thank you for your time
-Samuel