How big of a difference is the description language of Quartz2d to OpenGL ES?
It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ).
Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator?
Anyone have experience with both OpenGL and Quartz2d have some insights?