Does anyone have any sample code to how to use DDraw & OpenGL in wince?
I have searched the net and I didn't find anything on how to implement hardware acceleration in wince using DDraw & OpenGL.
Please guide me how to use OpenGL API in wince 6.0 r3 for implementing hardware acceleration.
I want to know the steps regarding how to use the following:
1. IRenderer
2. ICustomSurface
3. ICustomGraphicsDevice
in wince 6.0 r3.
I have made one xaml which consist of four button . On click of any one button it calls a particular event. I have written c++ code in my subproject for using that xaml file.
Now i have to implement h/w acceleration for graphics in silverlight for windows embedded using OpenGL APIs
The default OpenGL plug-in is implemented in the following interfaces:
IRenderer :%_WINCEROOT%\PUBLIC\COMMON\OAK\XAMLRENDERERPLUGIN\OPENGL\
openglrenderer.cpp
ICustomSurface: %_WINCEROOT%\PUBLIC\COMMON\OAK\XAMLRENDERERPLUGIN\OPENGL\
openglsurface.cpp
ICustomGraphicsDevice :%_WINCEROOT%\PUBLIC\COMMON\OAK\XAMLRENDERERPLUGIN\OPENGL\
opengldevice.cpp
I know that if i become familiar with OpenGL APIs then i can also become familiar with DDraw APIs
Please guide me as i am very much unfamiliar with these APIs.
Thanks in Advance