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54

answers:

1

I know to use glGet to get various parameters. I need to know how to get the current GL_FRAMEBUFFER_OES and get the GLuint type framebuffer id.

I need to use renderToTexture. This will make one of the classes code easier when switching back to normal framebuffer.

A: 

The parameter you’re looking for is GL_FRAMEBUFFER_BINDING_OES.

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