I can suggest 3 different ways, 2 of which you already mentioned:
- Creating custom UIView.
- Drawing in a CGLayer.
- loading from PDF.
Each have their advantages, depending on what you want to do:
UIView vs CGLayer
In terms of performance (for one-time drawing) and ease of use there shouldn't be much difference between the two (there are minor differences, but nothing serious). Apparently Opacity can export source code for both (I haven't personally used it). That said, there are things you should consider before choosing:
- If you have a fixed image (which your question suggests so), use CGLayer. CGLayer objects will be cached on the graphics device, so re-using them is much faster. Even if the cache is cleared, you're still using the same object for redrawing, meaning there's no need for re-creating it.
- On the other hand, if you need to change your drawing as the user interacts with the app, UIView could be faster, as you have the flexibility of updating just one part of the image instead of the whole view.
- CGLayer is independent of the UI. So the same code works fine for Mac/iPhone/iPad, or even for saving to files.
Conclusion: Use CGLayer, unless it's a special case.
CGLayer (In code drawing) vs PDF (loading from file)
I don't have any benchmark for this, but I expect CGLayer to be slightly faster: (1) there's no need to read a file. (2) the pdf commands should be converted to system's graphic elements, which is more or less the same as creating a CGLayer. (3) I'm not sure about how pdf pages are cached, but I don't expect it to be faster than CGLayer. Anyway, all this shouldn't make much difference unless you want optimization till the last millisec. Again, the choice should be based on your use case:
- CGLayer gives you more flexibility in the code. Your only access to a pdf page is through
CGContextDrawPDFPage
, which means even simple tasks such as scaling/transforming the drawing will be harder.
- Using PDFs on the other hand, is more flexible after finishing the code. You can simply update the pdf file with a new whenever you want, load it from the web, etc. .
- Creating a pdf could be easier than coding the drawing. You can use any app you want, you don't need to worry about the API and system resources. After all, the code can output a pdf file, not the other way around.
Conclusion: If you don't need to do much with the drawing (just want to show an icon or something), go with the pdf. if you need to work on it in the app, consider CGLayer.
Of course you could always mix the approaches as you see fit: e.g. Load a pdf file, put it in a CGLayer to adjust it, draw it with a UIView where you can put a badge on it!