I have implemented a similar sounding type I called DynamicCache. Basically it stores the data in a list sorted by the creation date. This could easily be changed to the last accessed date. The purpose of my cache is to cache database items that don't change very often. It caches items for 5 minutes then removes them to be read again when they are next accessed.
The cache lookup uses a map that stores the key and an iterator to the list. The lookup uses the map to find the data in the list, then before the item is returned removes all the old items from the end of the list. If an item is not in the cache a factory is called to provided the data.
This approach must use a list to store the data as the iterators in the map must always be valid, if it used a deque the iterators could be invalidated after an insert. The list uses a struct to store the data, the key, the time it was created (not last accessed) and finally if the data exists.
struct Record
{
KeyT key;
DataT data;
time_t createTime;
bool exists;
};
If your data is static and you want to preserve the most recently accessed then you could add an access time member to the struct, and move the item to the top of the list each time it is accessed.
Here is my code, it looks a little complicated but this is mainly caused by template parameters and a reader writer lock.
#include "BWThread/BWReadersWriterLock.h"
#include <list>
#include <map>
#include <ctime>
#include <memory>
#include <boost/scoped_ptr.hpp>
/**
* This is a Generic Cache implementation.
*
* To implement a cache using this class create a new class
* derived from CacheFactory and implement the lookup method.
* If the datasource supports updating implement update and
* remove method.
*
* EG
* typedef NameCache DynamicCache<int, BWString>;
* NameCacheFactory : NameCache::Factory
* {
* public:
* virtual bool lookup(int, BWString *);
* };
*
* NameCache cache(new NameCacheFactory, "<cache name>" );
*
* --------------------------------------------------------
* Implementation note:
* This class uses a list as an efficient way to remove stale items from
* the cache. The map stores a key and an iterators to the data in the list.
* The list and the map are updated together.
*/
template <class KeyT, class DataT>
class CacheFactory
{
public:
virtual ~CacheFactory() {}
// Lookup the data for from the data source.
// Return true if the data is found.
virtual bool lookup(const KeyT & key, DataT * data) = 0;
// Update or insert the data in the data source.
// Return true if the data can be updated.
// Returning false means the cache is not updated either.
virtual bool update(const KeyT & key, const DataT & data) { return false; }
// Remove the data in the data source.
// Return true if the data can be deleted weather it exists or not.
// Returning false means the cache is not updated either.
virtual bool remove(const KeyT & key) { return false; }
};
template <class KeyT, class DataT>
class DynamicCache
{
public:
typedef CacheFactory<KeyT, DataT> Factory;
DynamicCache(Factory * f, const std::string & name, time_t t = (5 * 60)) :
factory(f), timeout(t), lastClean(std::time(0)), lock(name + " DynamicCache") {}
/*
* Lookup a key in the cache, the cached version is returned if it is
* present and the value is not old. If the value is old or is not
* present then use the factory to create it and insert the value in the
* cache for future lookups. If the factory cannot create it cache this
* fact too so we will ignore future lookups. Afterwards any entries in
* the cache longer than timeout are removed.
*
* This is the main method and entry point for the cache. All locking is
* performed inside the child methods.
*/
bool lookup(const KeyT & key, DataT * data, time_t now = std::time(0))
{
bool found = false;
FindStatus status = find(key, data, now);
switch(status & EntryStatus) {
case Found:
found = true;
break;
case Create:
found = build(key, data, now);
break;
}
if (status & CleanRequired) {
cleanOldEntries(now);
}
return found;
}
bool update(const KeyT & key, const DataT & data, time_t now = std::time(0))
{
if (factory->update(key, data))
{
Record record;
record.key = key;
record.createTime = now;
record.data = data;
record.exists = true;
BWReadersWriterLock::WriteLockGuard guard(lock, __FILE__, __LINE__);
updateEntry(key, record);
return true;
}
return false;
}
bool remove(const KeyT & key, time_t now = std::time(0))
{
if (factory->remove(key))
{
Record record;
record.key = key;
record.createTime = now;
record.exists = false;
BWReadersWriterLock::WriteLockGuard guard(lock, __FILE__, __LINE__);
updateEntry(key, record);
return true;
}
return false;
}
/**
* Return the size of the cache (only really useful for unit testing).
*/
size_t size() const
{
BWReadersWriterLock::ReadLockGuard guard(lock, __FILE__, __LINE__);
return map.size();
}
Factory * getFactory()
{
return factory.get();
}
private:
// Cache record
struct Record
{
KeyT key;
DataT data;
time_t createTime;
bool exists;
};
// Find and Clean status
// CleanRequired is part of this so that searching the cache and finding
// stale items in the cache can be automic (use a single readlock).
enum FindStatus {
None,
Found,
Create, //Add
NotExist,
EntryStatus=Found|Create|NotExist,
CleanRequired = 8
};
typedef std::list<Record> List;
typedef typename List::iterator Iterator;
typedef std::map<KeyT, typename Iterator> Map;
//
// The following methods all use and require explicit locking.
//
FindStatus find(const KeyT & key, DataT * data, time_t now)
{
BWReadersWriterLock::ReadLockGuard guard(lock, __FILE__, __LINE__);
Iterator itr = getEntry(key);
if (isValid(itr) && !isOld(itr, now)) {
if (itr->exists) {
*data = itr->data;
return FindStatus(Found | cleanRequired(now));
}
else {
return FindStatus(NotExist | cleanRequired(now));
}
}
return FindStatus(Create | cleanRequired(now));
}
bool build(const KeyT & key, DataT * data, time_t now)
{
Record record;
record.key = key;
record.createTime = now;
record.exists = factory->lookup(key, &record.data);
BWReadersWriterLock::WriteLockGuard guard(lock, __FILE__, __LINE__);
if (record.exists) {
*data = record.data;
}
updateEntry(key, record);
return record.exists;
}
void cleanOldEntries(time_t now)
{
BWReadersWriterLock::WriteLockGuard guard(lock, __FILE__, __LINE__);
lastClean = now;
time_t old = now - timeout;
typename List::reverse_iterator itr = list.rbegin();
while(!list.empty() && list.back().createTime < old) {
removeEntry(getEntry(list.back().key));
}
}
//
// The following methods don't use locking but require the calling
// method to already have aquired a lock.
//
Iterator getEntry(const KeyT & key)
{
typename Map::const_iterator itr = map.find(key);
if (itr != map.end()) {
return map.find(key)->second;
}
return list.end();
}
bool updateEntry(const KeyT key, const Record & record)
{
Iterator itr = getEntry(key);
if (isValid(itr)) {
removeEntry(itr);
}
insertEntry(record);
return record.exists;
}
bool isValid(Iterator itr) const
{
typename List::const_iterator constItr(itr);
return constItr != list.end();
}
bool isOld(Iterator itr, time_t now) const
{
// isOld or time_t has wrapped
return ((itr->createTime + timeout) < now) || (now < itr->createTime);
}
Iterator insertEntry(const Record & record)
{
list.push_front(record);
Iterator itr = list.begin();
map.insert(typename Map::value_type(record.key, itr));
return itr;
}
void removeEntry(Iterator itr)
{
map.erase(itr->key);
list.erase(itr);
}
FindStatus cleanRequired(time_t now) const
{
return (lastClean + timeout) < now ? CleanRequired : None;
}
List list;
Map map;
time_t timeout;
time_t lastClean;
boost::scoped_ptr<CacheFactory<KeyT, DataT> > factory;
mutable BWReadersWriterLock lock;
};