Beside the use of a button class that will allow you to display rich text, you also need to make sure your connections are correct.
In your example, you're connecting the clicked
signal of the button to the clear()
slot of the label, which is non-sense.
To exit your app when the button is clicked, you need to close the main window. Here is the code to get the right connection :
QObject::connect(button, SIGNAL(clicked()),Main, SLOT(close()));
Changing this single line of code in your example is not enough, because your label is drawn on top of your button, so it's not possible to graphically click on it. You need to hide your label and put some text into your button :
button->setText("Hello");
label->setVisible(false);
Regarding the rich text feature in a QPushButton
, AFAIK it is not possible to do it with a QPushButton
.
UPDATE :
Here is a way to put some richtext on a QPushButton
. It uses the solution described by my comment : painting a QTextDocument onto a pixmap and setting this pixmap as the button's icon.
#include <QtGui/QApplication>
#include <QLabel>
#include <QPushButton>
#include <QtGui>
#include <QTextDocument>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow *Main=new QMainWindow;
QPushButton *button = new QPushButton(Main);
QTextDocument Text;
Text.setHtml("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>");
QPixmap pixmap(Text.size().width(), Text.size().height());
pixmap.fill( Qt::transparent );
QPainter painter( &pixmap );
Text.drawContents(&painter, pixmap.rect());
QIcon ButtonIcon(pixmap);
button->setIcon(ButtonIcon);
button->setIconSize(pixmap.rect().size());
QObject::connect(button, SIGNAL(clicked()),Main, SLOT(close()));
Main->show();
return a.exec();
}