Hello everyone.
I would like to say that my OpenGL-ES experience is very limited and that I've been searching for an answer without success.
I'm trying to draw a textured plane with the following code
const GLfloat spriteVertices[] = {
-1.0f, -1.5f,
1.0f, -1.5f,
-1.0f, 1.5f,
1.0f, 1.5f,
};
glVertexPointer(2, GL_FLOAT, 0, spriteVertices);
glEnableClientState(GL_VERTEX_ARRAY);
And it does draw. However, I would like to be able to draw this plane depending on a given height and width. So I tough... let's try this:
CGFloat proportionX, proportionY;
if (width > height) {
proportionX = 1.0f;
proportionY = (height * 1.0f) / width;
}
else if (width < height){
proportionX = (width * 1.5f) / height;
proportionY = 1.5f;
}
else {
proportionX = 1.0f;
proportionY = 1.0f;
}
const GLfloat spriteVertices[] = {
-proportionX, -proportionY,
proportionX, -proportionY,
-proportionX, proportionY,
proportionX, proportionY,
};
All it does is return a value between 0 and 1 for width and a value between 0 and 1.5 for height. This because the iPhone screen is 320 by 480 [1 by 1.5]. The problem is that it simply wont draw my plane..
Pictures may explain better than my bad English hehe.
http://img541.imageshack.us/img541/4278/ss1mp.png
On the left draws but non-proportional On the right draws nothing trying to set proportion
[can't add images yet as I don't have enough user points =P]
Any help will be deeply appreciated. Thanks