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So I have a bunch of addresses for my display lists. I can do those and get those on the screen with GL11.glCallList(address) easily enough. My problem is that I don't know how to use the potentially more efficient GL11.glCallLists(something) to call a bunch of lists with one native call. I've tried creating an IntBuffer with IntBuffer ib = ByteBuffer.allocateDirect(numberOfDisplayLists * 4).asIntBuffer() and then put(int index, int i)ing the correct values into the IntBuffer, but when I call GL11.glCallLists(ib) nothing happens.

Help?