Lets say in a dialog, we dynamically create a variable number of CWnds... like creating a and registering a CButton every time the user does something/
Some pseudo-code...
class CMyDlg : public CDialog
{
vector<CWnd *> windows;
void onClick()
{
CButton *pButton = new CButton(...);
//do other stuff like position it here
windows.push_back(pButton);
}
}
Do I need to explicitly delete them or will MFC do it? If I have to, would it be in the destructor as normal, or are there any special things to avoid breaking MFC... making sure I don't delete the objects while the HWNDs are still in use for example?