Hey guys,
I came across a situation doing some advanced collision detection, where I needed to calculate the roots of a quartic function.
I wrote a function that seems to work fine using Ferrari's general solution as seen here: http://en.wikipedia.org/wiki/Quartic_function#Ferrari.27s_solution.
Here's my function:
private function solveQuartic(A:Number, B:Number, C:Number, D:Number, E:Number):Array{
// For paramters: Ax^4 + Bx^3 + Cx^2 + Dx + E
var solution:Array = new Array(4);
// Using Ferrari's formula: http://en.wikipedia.org/wiki/Quartic_function#Ferrari.27s_solution
var Alpha:Number = ((-3 * (B * B)) / (8 * (A * A))) + (C / A);
var Beta:Number = ((B * B * B) / (8 * A * A * A)) - ((B * C) / (2 * A * A)) + (D / A);
var Gamma:Number = ((-3 * B * B * B * B) / (256 * A * A * A * A)) + ((C * B * B) / (16 * A * A * A)) - ((B * D) / (4 * A * A)) + (E / A);
var P:Number = ((-1 * Alpha * Alpha) / 12) - Gamma;
var Q:Number = ((-1 * Alpha * Alpha * Alpha) / 108) + ((Alpha * Gamma) / 3) - ((Beta * Beta) / 8);
var PreRoot1:Number = ((Q * Q) / 4) + ((P * P * P) / 27);
var R:ComplexNumber = ComplexNumber.add(new ComplexNumber((-1 * Q) / 2), ComplexNumber.sqrt(new ComplexNumber(PreRoot1)));
var U:ComplexNumber = ComplexNumber.pow(R, 1/3);
var preY1:Number = (-5 / 6) * Alpha;
var RedundantY:ComplexNumber = ComplexNumber.add(new ComplexNumber(preY1), U);
var Y:ComplexNumber;
if(U.isZero()){
var preY2:ComplexNumber = ComplexNumber.pow(new ComplexNumber(Q), 1/3);
Y = ComplexNumber.subtract(RedundantY, preY2);
} else{
var preY3:ComplexNumber = ComplexNumber.multiply(new ComplexNumber(3), U);
var preY4:ComplexNumber = ComplexNumber.divide(new ComplexNumber(P), preY3);
Y = ComplexNumber.subtract(RedundantY, preY4);
}
var W:ComplexNumber = ComplexNumber.sqrt(ComplexNumber.add(new ComplexNumber(Alpha), ComplexNumber.multiply(new ComplexNumber(2), Y)));
var Two:ComplexNumber = new ComplexNumber(2);
var NegativeOne:ComplexNumber = new ComplexNumber(-1);
var NegativeBOverFourA:ComplexNumber = new ComplexNumber((-1 * B) / (4 * A));
var NegativeW:ComplexNumber = ComplexNumber.multiply(W, NegativeOne);
var ThreeAlphaPlusTwoY:ComplexNumber = ComplexNumber.add(new ComplexNumber(3 * Alpha), ComplexNumber.multiply(new ComplexNumber(2), Y));
var TwoBetaOverW:ComplexNumber = ComplexNumber.divide(new ComplexNumber(2 * Beta), W);
solution["root1"] = ComplexNumber.add(NegativeBOverFourA, ComplexNumber.divide(ComplexNumber.add(W, ComplexNumber.sqrt(ComplexNumber.multiply(NegativeOne, ComplexNumber.add(ThreeAlphaPlusTwoY, TwoBetaOverW)))), Two));
solution["root2"] = ComplexNumber.add(NegativeBOverFourA, ComplexNumber.divide(ComplexNumber.subtract(NegativeW, ComplexNumber.sqrt(ComplexNumber.multiply(NegativeOne, ComplexNumber.subtract(ThreeAlphaPlusTwoY, TwoBetaOverW)))), Two));
solution["root3"] = ComplexNumber.add(NegativeBOverFourA, ComplexNumber.divide(ComplexNumber.subtract(W, ComplexNumber.sqrt(ComplexNumber.multiply(NegativeOne, ComplexNumber.add(ThreeAlphaPlusTwoY, TwoBetaOverW)))), Two));
solution["root4"] = ComplexNumber.add(NegativeBOverFourA, ComplexNumber.divide(ComplexNumber.add(NegativeW, ComplexNumber.sqrt(ComplexNumber.multiply(NegativeOne, ComplexNumber.subtract(ThreeAlphaPlusTwoY, TwoBetaOverW)))), Two));
return solution;
}
The only issue is that I seem to get a few exceptions. Most notably when I have two real roots, and two imaginary roots.
For example, this equation: y = 0.9604000000000001x^4 - 5.997600000000001x^3 + 13.951750054511718x^2 - 14.326264455924333x + 5.474214401412618
Returns the roots: 1.7820304835380467 + 0i 1.34041662585388 + 0i 1.3404185025061823 + 0i 1.7820323472855648 + 0i
If I graph that particular equation, I can see that the actual roots are closer to 1.2 and 2.9 (approximately). I can't dismiss the four incorrect roots as random, because they're actually two of the roots for the equation's first derivative:
y = 3.8416x^3 - 17.9928x^2 + 27.9035001x - 14.326264455924333
Keep in mind that I'm not actually looking for the specific roots to the equation I posted. My question is whether there's some sort of special case that I'm not taking into consideration.
Any ideas?