It's not possible. The usual way you do it is this:
template<int N>
struct foo {
static const int value = N;
};
and for types
template<typename T>
struct foo {
typedef T type;
};
You can access it then as foo<39>::value
or foo<int>::type
.
If you have a particular type, you can use partial template specialization:
template<typename>
struct steal_it;
template<std::size_t N>
struct steal_it< std::bitset<N> > {
static const std::size_t value = N;
};
The same principle is possible for type parameters too, indeed. Now you can pass any bitset to it, like steal_it< std::bitset<16> >::value
(note to use size_t, not int!). Because we have no variadic many template paramters yet, we have to limit ourself to a particular parameter count, and repeat the steal_it template specializations for count from 1 up to N. Another difficulty is to scan types that have mixed parameters (types and non-types parameters). This is probably nontrivial to solve.
If you have not the type, but only an object of it, you can use a trick, to still get a value at compile time:
template<typename T>
char (& getN(T const &) )[steal_it<T>::value];
int main() {
std::bitset<16> b;
sizeof getN(b); // assuming you don't know the type, you can use the object
}
The trick is to make the function template auto-deduce the type, and then return a reference to a character array. The function doesn't need to be defined, the only thing needed is its type.