I am trying to code a function for a camera that orbits a point. Assume a 3d coordinate plane where Z is up. Ignore Z.
Let's say the camera's position starts at (0, 0, z). The object to orbit is at, say (50, 50, z). So we have a distance of ~70 units. Calling the function with {(50, 50, z), 70, x} where x is the position in orbit, in radians, should return where the position of the camera should be.
I believe this involves cos
and tan
but my trig isn't that great...
point3d getCameraPosition(point3d objectPosition, float distance, float rotationRadians)
{
// ???
}