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388

answers:

6

It's the special property that void* can also be assigned a pointer to a pointer and cast back and the original value is received.

I read this line somewhere. Does it means void* and void** are same? What is the difference?

Edit

void* can hold any pointer. Then what's void** needed for?

+31  A: 

One points at a black hole.

The other points at the thing pointing at the black hole.


They're not really the same thing, but pointers can be converted to void *. You can convert int * to a void * because, well, it's a pointer. void ** is still a pointer (it just points to a pointer), and since it's a pointer, you can convert it to a void *. That make any sense?

That said, I don't think I've ever had a use for a void **, but if you needed an array of void *s, then the type would be void **. (In C) void * is often used to hold a pointer to some user data - but you won't know ahead of time what type that data will be. If you had an array of those, then void **.

Since you also have this tagged as C++: The previous case doesn't really apply: you could use a std::vector<void *>. Really, void * might be questionable - an abstract base might fit your purposes better. void * is useful mostly in C.

Thanatos
+1. epic description.
Femaref
I've used void ** as a parameter to a function that called a function pointer passed to it. In this particular case, the baton was mutable.
Joshua
+1 again. very epic
Aaron
+4  A: 

A void** is a pointer to a void*. A void* can be converted back and forth to any pointer type (including void**). So you can do:

char* -> void*
void* -> void**
void** -> void*
void* -> char*

You can not do:

char* -> void**
void** -> char*

so they are not the same.

Matthew Flaschen
+2  A: 

A void * can hold any pointer. Since there are no actual void objects, a void * is always a pointer to some other type.

A void ** is a pointer to a pointer to void, or the address of a void *, i.e., the address of a pointer to void. This is an actual type and doesn't have any magic properties.

But since a void * can hold any pointer, it can also hold, for example, a void **.

void **f(int x) {
   static void *y;
   static int *iy;
   y = &x;
   iy = &x;
   // return &iy; // not ok
   return &y; // ok
}
DigitalRoss
Keep in mind that the opposite, a void** can hold a void*, is NOT guaranteed.
Noah Roberts
Good point, I was trying to say that, actually. That's why that one return line, which attempts to put a `void *` into a `void **`, is commented out with the *not ok* note.
DigitalRoss
A: 

One major difference is that the rule you quote in bold does not apply to void**.

Noah Roberts
+1  A: 

if you want to store some pointer or anything you will probably use void*.

However if you want to write a function which can be able to initialize this magic pointer, then you need pass this argument to this function as void**

void   fun1();
int    fun2(int);
double fun3(long);
bool   fun4(int, long, double);


int rand(void** pp)
{
  switch(time()%4)
  {
    case 0: *pp = fun1; return 0;
    case 1: *pp = fun2; return 1;
    case 2: *pp = fun3; return 2;
    case 3: *pp = fun4; return 3;
  }
}

int main()
{
    void* pointer;
    int funId;

    funId = rand(&pointer);

    setCallback(pointer, funId);
}
noisy
Right idea, but you're confusing function pointers with data pointers--this is non-standard. Make that four different struct types instead and you're right on.
Drew Hall
A: 

void* is a pointer (or a pointer to the beginning of a unknown type array). void* is a pointer to the address of a pointer (or a pointer to the beginning of a 2D array).

Also, if you are writing in C (and not in C++), then there is no by-reference parameter, only by value or by pointer.

E.g.

// By value C and C++
void MyFunction(int a)
{
}

// By pointer C and C++
void MyFunction(int* a)
{
}

// By reference C++ only
void MyFunction(int& a)
{
}

If you want a function that modifies the address of a pointer (e.g. void* ptr;)
and enables the calling code to by affected by the change,
then you need to pass a pointer by reference pass ptr to (void*&) and use ptr inside the function
or pass a pointer to a pointer (void**) and pass &ptr and use *ptr inside the function.

Danny Varod