Okay, so you have a load of methods sprinkled around your system's main class. So you do the right thing and refactor by creating a new class and perform move method(s) into a new class. The new class has a single responsibility and all is right with the world again:
class Feature
{
public:
Feature(){};
void doSomething();
void doSomething1();
void doSomething2();
};
So now your original class has a member variable of type object:
Feature _feature;
Which you will call in the main class. Now if you do this many times, you will have many member-objects in your main class.
Now these features may or not be required based on configuration so in a way it's costly having all these objects that may or not be needed.
Can anyone suggest a way of improving this?
EDIT: Based on suggestion to use The Null Object Design Pattern I've come up with this:
An Abstract Class Defining the Interface of the Feature:
class IFeature
{
public:
virtual void doSomething()=0;
virtual void doSomething1()=0;
virtual void doSomething2()=0;
virtual ~IFeature(){}
};
I then define two classes which implement the interface, one real implementation and one Null Object:
class RealFeature:public IFeature
{
public:
RealFeature(){};
void doSomething(){std::cout<<"RealFeature doSomething()"<<std::endl;}
void doSomething1(){std::cout<<"RealFeature doSomething()"<<std::endl;}
void doSomething2(){std::cout<<"RealFeature doSomething()"<<std::endl;}
};
class NullFeature:public IFeature
{
public:
NullFeature(){};
void doSomething(){std::cout<<"NULL doSomething()"<<std::endl;};
void doSomething1(){std::cout<<"NULL doSomething1()"<<std::endl;};
void doSomething2(){std::cout<<"NULL doSomething2()"<<std::endl;};
};
I then define a Proxy class which will delegate to either the real object or the null object depending on configuration:
class Feature:public IFeature
{
public:
Feature();
~Feature();
void doSomething();
void doSomething1();
void doSomething2();
private:
std::auto_ptr<IFeature> _feature;
};
Implementation:
Feature::Feature()
{
std::cout<<"Feature() CTOR"<<std::endl;
if(configuration::isEnabled() )
{
_feature = auto_ptr<IFeature>( new RealFeature() );
}
else
{
_feature = auto_ptr<IFeature>( new NullFeature() );
}
}
void Feature::doSomething()
{
_feature->doSomething();
}
//And so one for each of the implementation methods
I then use the proxy class in my main class (or wherever it's required):
Feature _feature;
_feature.doSomething();