I have been trying to minimize my memory footprint with UIImagePickerController
, but I'm starting to think that the memory problems I am having are resulting from poor memory management, instead of a particular way to handle the UIImagePickerController
object.
My workflow is this: The "Edit Image" button is clicked, which presents a UIActionSheet
. This action sheet allows you to delete, take a picture, choose from the library, or cancel. If you select Choose from the library or Take Picture, I alloc
an instance of UIImagePickerController
and present it, followed by a release of UIImagePickerController
:
-(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (actionSheet.tag != 999) {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
BOOL pickImage = nil;
if (actionSheet.tag == iPhoneWithDelete) {
switch (buttonIndex) {
case 0:
object.objectImage = nil;
pickImage = NO;
break;
case 1:
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
pickImage = YES;
break;
case 2:
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
pickImage = YES;
break;
default:
pickImage = NO;
break;
}
} else if (actionSheet.tag == iPhoneNoDelete) {
switch (buttonIndex) {
case 0:
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
pickImage = YES;
break;
case 1:
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
pickImage = YES;
break;
default:
pickImage = NO;
break;
}
} else if (actionSheet.tag == iPodWithDelete) {
switch (buttonIndex) {
case 0:
object.objectImage = nil;
pickImage = NO;
break;
case 1:
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
pickImage = YES;
break;
default:
pickImage = NO;
break;
}
} else if (actionSheet.tag == iPodNoDelete) {
switch (buttonIndex) {
case 0:
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
pickImage = YES;
break;
default:
pickImage = NO;
break;
}
}
if (pickImage) {
imagePicker.allowsEditing = YES;
[self presentModalViewController:imagePicker animated:YES];
} else {
[self setupImageButton];
[self setupChooseImageButton];
}
[imagePicker release];
}
}
Once I get a selection back from the UIImagePickerController
, I save 2 images, a resized version of the edited image to use for a thumbnail, and a 800x600 version of the original unedited image into a relationship attribute (Transformational, using the same UIImage to PNG transformations found in the Recipes demo code) for display use: (the resize methods are based on the one demoed in this SO post.)
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self dismissModalViewControllerAnimated:YES];
NSManagedObject *oldImage = object.imageFull;
if (oldImage != nil)
{
[object.managedObjectContext deleteObject:oldImage];
}
NSManagedObject *image = [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:object.managedObjectContext];
object.imageFull = image;
UIImage *rawImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
CGSize size = CGSizeMake(800, 600);
UIImage *fullImage = [UIImageManipulator scaleImage:rawImage toSize:size];
[image setValue:fullImage forKey:@"imageFull"];
UIImage *processedImage = [UIImageManipulator scaleImage:[info objectForKey:@"UIImagePickerControllerEditedImage"] toSize:CGSizeMake(75, 75)];
object.objectImage = processedImage;
[self setupImageButton];
[self setupChooseImageButton];
rawImage = nil;
fullImage = nil;
processedImage = nil;
}
When I go through viewDidUnload
I am setting self.object = nil
, and [object release]
during dealloc
, but I'm still getting memory warnings after about 10 image changes, with a crash at around 20. It leads me to believe that I am not getting that full image out of memory the correct way. What am I missing here?
And on a second note, does the Camera source use significantly more memory than the Photo Albums source? I tend to get more crashes when using the camera.
--EDIT--
Starting a bounty for any information about what I may be handling wrong. I will update this post with any answers to anything I have been unclear about. Just at my wit's end on this.
--EDIT 2--
Reworked the code to take chrissr's suggestions into account, and implemented GCD
to improve usability. Is this as efficient as this process gets? Still getting memory warnings, and a crash around 20 images in. I'm sure that the combination of doing expensive UIImage
resizing and using UIImagePickerController
is murdering the CPU, but I can't imagine that every app is dealing with uncertainty around the UIImagePickerController
. My memory footprint is around 2 megs. I have been operating under the assumption that that was plenty of overhead. Should I reduce that footprint further?
Here is the modified code:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self dismissModalViewControllerAnimated:YES];
if (object.imagePath != nil) {
[self deleteImages];
}
dispatch_queue_t image_queue;
image_queue = dispatch_queue_create("com.gordonfontenot.app", NULL);
dispatch_async(image_queue, ^{
NSDate *now = [NSDate date];
NSDateFormatter *f = [[NSDateFormatter alloc] init];
[f setDateFormat:@"yyyyMMDDHHmmss"];
NSString *imageName = [NSString stringWithFormat:@"Image-%@-%i", [f stringFromDate:now], arc4random() % 100];
NSString *thumbName = [NSString stringWithFormat:@"%@-thumb", imageName];
[f release];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:imageName];
NSString *thumbPath = [documentsDirectory stringByAppendingPathComponent:thumbName];
NSData *thumbImageData = UIImagePNGRepresentation([UIImageManipulator scaleImage:[info objectForKey:@"UIImagePickerControllerEditedImage"] toSize:CGSizeMake(120, 120)]);
[thumbImageData writeToFile:thumbPath atomically:NO];
dispatch_async(dispatch_get_main_queue(), ^{
object.thumbPath = thumbPath;
[self setupImageButton];
imageButton.enabled = NO;
[self setupChooseImageButton];
});
NSData *fullImageData = UIImagePNGRepresentation([UIImageManipulator scaleImage:[info objectForKey:@"UIImagePickerControllerOriginalImage"] toSize:CGSizeMake(800, 600)]);
[fullImageData writeToFile:fullPath atomically:NO];
dispatch_async(dispatch_get_main_queue(), ^{
imageButton.enabled = YES;
object.imagePath = fullPath;
});
if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
UIImageWriteToSavedPhotosAlbum([info objectForKey:@"UIImagePickerControllerOriginalImage"], self, nil, nil);
}
});
dispatch_release(image_queue);
}