And if so, how?
(Second) Clarification:
When a program starts up, what is in the memory space which will become global memory, prior to primitives being initialized. I'm trying to understand if it is zeroed out, or garbage for example.
The situation is can a singleton reference be set - via an instance() call, prior to its initialization:
MySingleton* MySingleton::_instance = NULL;
and get 2 singleton instances as a result?
See my C++ quiz on on multiple instances of a singleton...