We have some code that looks like this:
inline int calc_something(double x) {
if (x > 0.0) {
// do something
return 1;
} else {
// do something else
return 0;
}
}
Unfortunately, when using the flag /fp:fast
, we get calc_something(0)==1
so we are clearly taking the wrong code path. This only happens when we use the method at multiple points in our code with different parameters, so I think there is some fishy optimization going on here from the compiler (Microsoft Visual Studio 2008, SP1).
Also, the above problem goes away when we change the interface to
inline int calc_something(const double& x) {
But I have no idea why this fixes the strange behaviour. Can anyone explane this behaviour? If I cannot understand what's going on we will have to remove the /fp:fast
switch, but this would make our application quite a bit slower.