Study the RAII idiom (Resource Acquisition Is Initialization)! See e.g. the Wikipedia article on RAII.
RAII is just the general idea. It is employed e.g. in the C++ standard library's std::auto_ptr
template class, or (if I remember correctly) in Boost's boost::shared_ptr
template class, which is considered by some to be superior to auto_ptr
.
Very brief explanation of the RAII idiom:
Basically, it is the C++ version of try..finally
blocks found in some other languages. The RAII idiom is arguably more flexible.
It works like this:
You write a wrapper class around your resource (e.g. memory). The destructor is responsible for freeing the resource.
You create, as a local (automatic) variable, an instance of your wrapper class in a scope. Once program execution leaves that scope, the object's destructor will be called, thereby releasing the resource (e.g. memory).
The important point is that it doesn't matter how the scope is exited. Even if an exception is thrown, the scope is still exited and the wrapper object's destructor is still called.
Very crude example:
// BEWARE: this is NOT a good implementation at all, but is supposed to
// give you a general idea of how RAII is supposed to work:
template <typename T>
class wrapper_around
{
public:
wrapper_around(T value)
: _value(value)
{ }
T operator *()
{
return _value;
}
virtual ~wrapper_around()
{
delete _value; // <-- NOTE: this is incorrect in this particular case;
// if T is an array type, delete[] ought to be used
}
private:
T _value;
};
// ...
{
wrapper_around<char*> heap( new char[50] );
// ... do something ...
// no matter how the { } scope in which heap is defined is exited,
// if heap has a destructor, it will get called when the scope is left.
// Therefore, delegate the responsibility of managing your allocated
// memory to the 'wrapper_around' template class.
// there are already existing implementations, e.g. 'boost::shared_ptr'!
}