I am receiving this error
>GXRenderManager.obj : error LNK2001: unresolved external symbol "private: static class GXRenderer * GXRenderManager::renderDevice" (?renderDevice@GXRenderManager@@0PAVGXRenderer@@A)
The following is my code...
GXDX.h
class GXDX: public GXRenderer {
public:
    void Render();
    void StartUp();
};
GXGL.h
class GXGL: public GXRenderer {
public:
    void Render();
    void StartUp();
};
GXRenderer
class GXRenderer {
public:
    virtual void Render() = 0;
    virtual void StartUp() = 0;
};
GXRenderManager.h
#ifndef GXRM
#define GXRM
#include <windows.h>
#include "GXRenderer.h"
#include "GXDX.h"
#include "GXGL.h"
enum GXDEVICE {
    DIRECTX,
    OPENGL
};
class GXRenderManager {
public:
    static int Ignite(GXDEVICE);
private:
    static GXRenderer *renderDevice;
};
#endif
GXRenderManager.cpp
#include "GXRenderManager.h"
    int GXRenderManager::Ignite(GXDEVICE DeviceType)
    {
        switch(DeviceType)
        {
        case DIRECTX:
            GXRenderManager::renderDevice = new GXDX;
            return 1;
            break;
        case OPENGL:
            GXRenderManager::renderDevice = new GXGL;
            return 1;
            break;
        default:
            return 0;
        }
    }
main.cpp
#include "GXRenderManager.h"
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    LPSTR lpCmdLine, int nCmdShow)
{
    return 0;
}
I am not trying to get it to do anything. I am just trying to compile with no errors. I am new with all this so if anyone can give me a hand. that will be great. thanks