How to iterate through luabind class (in lua or in c++)?
class 'A'
function A:__init()
-- Does not work
-- self is userdata, not a table
for i, v in pairs(self) do
end
end
Thanks
How to iterate through luabind class (in lua or in c++)?
class 'A'
function A:__init()
-- Does not work
-- self is userdata, not a table
for i, v in pairs(self) do
end
end
Thanks
I'm just guessing here, but luabind probably uses the __index
and __newindex
metamethods for class members. You may be able to iterate over the __index
member of the metatable for class A
, unless it is bound to a function instead of a table.
I'll take a look at luabind later and make an update to this answer. Normally, I just roll my own bindings.
If you're trying to look up reflection information about a variable (list of methods, etc.) then you can use the class_info()
and class_names()
functions.
Note: These functions aren't documented as far as I can tell, but they at least exist in Luabind 0.9. Use at your own risk.
To use these Luabind functions in your Lua code, you need to bind them first. Example:
#include "luabind/class_info.hpp"
/* ... */
luabind::open(L);
luabind::bind_class_info(L);
Then from your Lua code, you can introspect a variable:
-- Variable "game" is an instance of class "Game"
c = class_info(game)
print(c.name)
-- Prints:
-- Game
for k, v in pairs(c.methods) do print(k, v) end
-- Prints:
-- get_config function: 01765AE0
-- on_init function: 01765E90
-- ...
for k, v in pairs(c.attributes) do print(k, v) end
-- ...
You can also get a list of all the classes Luabind knows about:
for i, v in ipairs(class_names()) do print(v) end
-- Prints:
-- class_info_data
-- Config
-- Game
-- ...