I’m trying to support both landscape and portrait orientations in my iPhone Cocos2D game, but I’m having trouble getting the coordinates to translate properly.
Here’s what I’m doing so far.
I have a GameWorld layer that I always keep in portrait, regardless of the device orientation. The following code is in my DeviceRotated event for UIDeviceOrientationLandscapeLeft. (‘self’ is my GameWorld layer)
[self runAction:[CCMoveTo actionWithDuration: 0.25f position:ccp(80, 0)]];
[self runAction:[CCRotateTo actionWithDuration:0.25f angle:90]];
So that I don’t have to write different code for each orientation I was hoping to use the following in my Sprite class to translate Sprite coordinates.
CGPoint spriteLoc = ccp(0,0);
CGPoint translatedSpriteLoc = [self.parent convertToNodeSpace:spriteLoc];
self.position = translatedSpriteLoc;
However, this doesn’t work.
If the device is in portrait mode with the sprite in the lower left corner and I rotate the device to the left, the sprite appears in the lower right. I want the sprite to be in the lower left in landscape just like it is in portrait.
Am I missing something or is there a better way to translate coordinates?