I'm trying to load a DLL dynamically using LoadLibrary(), which works, however I cannot then get the address of the function in the DLL that I'm trying to call.
DLL function: (in CPP file)
_declspec(dllexport) void MyDllFunc()
{
    printf("Hello from DLL");
}
Calling code:
typedef void (*MyDllFuncPtr)();
int _tmain(int argc, _TCHAR* argv[])
{
    HINSTANCE LoadMe;
    LPCWSTR str = L"C:\\Users\\Tony\\Documents\\Visual Studio 2008\\Projects\\DLL Loading\\Release\\MyDll.dll";
    LoadMe = LoadLibrary(str);
    if(LoadMe != 0)
        printf("Successfully Loaded!\r\n");
    else
        printf("Loading Failed \r\n" );
    MyDllFuncPtr func;
    func = (MyDllFuncPtr)GetProcAddress(LoadMe, "MyDllFunc");
    if (func != NULL)
        func();
    FreeLibrary(LoadMe);
}
func returns NULL!!!
What am I doing wrong?
This is a Win32 Console project.