This issue has me confused. The first piece of code works fine without crashing, it assigns s1 to s2 perfectly fine. But the second group of code causes the program to crash.
Anyone have any idea on why this is happening or what the problem could be?
Code 1:(works)
s1.add(10, 30, 25, "Test Screen", false);
s1.add(13, 10, 5, "Name:XXX", false);
s1.add(13, 18, 30);
s1.remove(-1);
Screen s2 = s1;
Code 2:(crashes on assignment)
Screen s1;
if (1 != s1.add(10, 30, 25, "Test Screen", false))
message("first add() has a problem");
else if (2 != s1.add(13, 10, 5, "Name:XXX", false))
message("second add() has a problem");
else if (3 != s1.add(13, 18, 30))
message("third add() has a problem");
else if (3 != s1.remove(-1))
message("first remove() has a problem");
else {
Screen s2 = s1;
}
Assignment operator for screen class:
Screen& operator=(const Screen &scr) {
if (this != &scr){
for (int i = 0; i < 50; i++) {
if (fields[i])
delete fields[i];
fields[i] = new LField();
}
for (int i = 0; i < scr.numOfFields; i++)
fields[i] = scr.fields[i];
numOfFields = scr.numOfFields;
currentField = scr.currentField;
}
return *this;
}
Assignment operator for Field class:
LField& operator=(const LField &lfieldobj) {
if (this != &lfieldobj) {
if (lfieldobj.val) {
if (val)
delete[] val;
val = new char[strlen(lfieldobj.val) + 1];
strcpy(val, lfieldobj.val);
}
else{
//val = new char[1];
val = "";
}
rowNum = lfieldobj.rowNum;
colNum = lfieldobj.colNum;
width = lfieldobj.width;
canEdit = lfieldobj.canEdit;
index = lfieldobj.index;
}
return *this;
}
Any input would be greatly appreciated :)