I have a fragment shader with the following:
const lowp float colors[8] = float[8]( // line 12
0,0,0,1,
1,0,0,1
);
but it fails to compile:
ERROR: 0:12: 'array of float' : array type not supported here in glsl < 120
ERROR: 0:12: 'array of float' : constructor not supported for type
ERROR: 0:15: 'array of float' : no matching overloaded function found
ERROR: 0:12: 'const lowp float' : cannot declare arrays of this type
ERROR: 0:12: 'colors' : redefinition
How can I define a lookup table in GLSL? The input texture has values from an enum, each value of which I want to be mapped to a different color.