In C++ using Windows32 using windows socket library using UDP is there a way to give a client routing information to another client to establish a connection between clients without having to route through the server
Clarification:
server - waits for computers and gives routing info - a detached server client - sends a ack request and waits for routing info - a normal user computer
but ok so its not posible to give routing info to clients to interconnect clients without requiring the data to be forwarded through the server?