What happened to unmanaged DX, using Win32 and C++? Is it dead or dying? Will it lose support/development like MDX? Is XNA just a fad for hobbyists?
Top games these days are still made with unmanaged DX, right?
What happened to unmanaged DX, using Win32 and C++? Is it dead or dying? Will it lose support/development like MDX? Is XNA just a fad for hobbyists?
Top games these days are still made with unmanaged DX, right?
http://stackoverflow.com/questions/514872/comparison-between-xna-and-directx-c
... pretty much answers my question.
Managed DX pretty much died so for full DX access, you either need to stay with unmanaged C++ or use the hobbyist-but-very-popular SlimDX library, which is like a better version of Managed DX. XNA can be pretty good, it depends a lot what you're aiming for... but unless you're a professional game developer my advice is either: