Here is a C application source code, which creates GUI using Glade3 and GTK2+:
// gcc -o simple simple.c $(pkg-config --cflags --libs gtk+-2.0 gmodule-2.0)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gtk/gtk.h>
GtkBuilder *builder;
GtkWidget *window1;
G_MODULE_EXPORT void on_window1_destroy (GtkObject *object, gpointer user_data)
{
gtk_main_quit();
}
G_MODULE_EXPORT void on_button2_clicked (GtkObject *object, gpointer user_data)
{
gtk_main_quit();
}
G_MODULE_EXPORT void on_button1_clicked (GtkObject *object, gpointer user_data)
{
const gchar *name;
GtkWidget *name_entry = GTK_WIDGET(gtk_builder_get_object(builder, "entry1"));
name = gtk_entry_get_text(GTK_ENTRY(name_entry));
g_print("Name is: %s\n", name);
}
int main(int argc, char** argv)
{
GError *error = NULL;
/* Init GTK+ */
gtk_init( &argc, &argv );
/* Create new GtkBuilder object */
builder = gtk_builder_new();
/* Load UI from file. If error occurs, report it and quit application.*/
if( ! gtk_builder_add_from_file( builder, "simple.glade", &error ) )
{
g_warning( "%s", error->message );
g_free( error );
return( 1 );
}
/* Get main window pointer from UI */
window1 = GTK_WIDGET( gtk_builder_get_object( builder, "window1" ) );
/* Connect signals */
gtk_builder_connect_signals( builder, NULL );
/* Destroy builder, since we don't need it anymore */
//g_object_unref( G_OBJECT( builder ) );
/* Show window. All other widgets are automatically shown by GtkBuilder */
gtk_widget_show( window1 );
/* Start main loop */
gtk_main();
return( 0 );
}
and the glade file:
<?xml version="1.0"?>
<interface>
<requires lib="gtk+" version="2.16"/>
<!-- interface-naming-policy project-wide -->
<object class="GtkWindow" id="window1">
<signal name="destroy" handler="on_window1_destroy"/>
<child>
<object class="GtkTable" id="table1">
<property name="visible">True</property>
<property name="n_rows">2</property>
<property name="n_columns">2</property>
<child>
<object class="GtkHButtonBox" id="hbuttonbox1">
<property name="visible">True</property>
<child>
<object class="GtkButton" id="button1">
<property name="label" translatable="yes">OK</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="on_button1_clicked"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
</object>
<packing>
<property name="top_attach">1</property>
<property name="bottom_attach">2</property>
</packing>
</child>
<child>
<object class="GtkHButtonBox" id="hbuttonbox2">
<property name="visible">True</property>
<child>
<object class="GtkButton" id="button2">
<property name="label" translatable="yes">Exit</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="on_button2_clicked"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
</object>
<packing>
<property name="left_attach">1</property>
<property name="right_attach">2</property>
<property name="top_attach">1</property>
<property name="bottom_attach">2</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="label1">
<property name="visible">True</property>
<property name="label" translatable="yes">Enter your name:</property>
</object>
</child>
<child>
<object class="GtkEntry" id="entry1">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="invisible_char">●</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="right_attach">2</property>
</packing>
</child>
</object>
</child>
</object>
</interface>
Now I want to code this application in C++. Can anyone give an example or tutorial using gtkmm? Or better convert this simple example for me? Thanks in advance!