I have setup some CCSprites and enabled additive blending on them.
[sprite setBlendFunc: (ccBlendFunc) { GL_ONE, GL_ONE }];
Now they look really nice dropping into the scene if I set my CCColorLayer to black
[super initWithColor:(ccColor4B){0,0,0,255}]
However I don't want a black background, if I set this to say a light grey then the sprites become washed out.
Is it possible to have the sprites ignore the background during their blend calculations?
Thanks in advance